11 bit studios S.A. works on Frostpunk 2

Thirty years after an apocalyptic snowstorm, Earth remains in the grip of eternal winter and the overwhelming cold. The humanity’s best chance of survival is oil.

 11 bit studios S.A. is proud to announce that it is working on Frostpunk 2, a sequel to its bestselling, BAFTA-nominated game, which offers unique player experience, combining city-building, strategy, survival and society simulation genres. “Frostpunk 2 is the first announced project of the three that our in-house development teams are working on,” stresses Przemysław Marszał, President of the Management Board and CEO of 11 bit studios S.A.

In the sequel to Frostpunk, the player will resume the role of the leader of a city which depends on scarce resources for survival and growth and where expansion and the search for new energy sources are inevitable.  However, the apocalyptic world has moved on. After the age of coal, the remnant humanity’s new hope for survival and conquest of the frigid Frostland is the development of the oil industry. Change, however, will not come easily, as not everyone in the diverse and stratified society will embrace this new direction.

The team working on Frostpunk 2 is already close to 70-strong and keeps growing, which representatives of the Company assure will translate into a much greater scale of the sequel, compared with the first instalment. “With more manpower, we can focus on all aspects of the new game, including its scale, refinement, and overall gaming experience, but our main ambition is to create something more than a mere continuation,” says Jakub Stokalski, Co-Director of the Frostpunk 2 project. According to Stokalski, players in Frostpunk 2 will get to pick from a wide selection of choices and will be free to shape the city and its society as they like, while suffering the moral consequences of their decisions. “Frostpunk 2 builds on the conflicts of the previous game: survival versus human values or life versus Arctic frost.  However, it will also add a whole new layer across many aspects of the game, including politics, society and technological progress, i.e. the conflict between humans and their own nature,” reveals Stokalski.

Frostpunk, which premiered on PC in April 2018, has sold far in excess of three million copies to date. Cumulative revenue from the game and paid DLCs released as part of the Season Pass has already exceeded PLN 120 million, with development and marketing costs of less than 20 million złoty.

As part of the Frostpunk 2 promotional and marketing campaign, the Company has launched the official website of the game as well as dedicated pages on Steam, GOG and Epic Store to start building wishlists for the new title. A trailer for Frostpunk 2 has also been released online.

 

For more details on Frostpunk 2, see:

http://www.frostpunk2.com/

https://youtu.be/9kfHUN4gFiw